RealFlow - Tap water simulation

Written by  Friday, 07 August 2015 14:32

We prepared this shot really quick in order to try out some RealFlow simulations.

The particle were simulated in RF 2014 and then meshed in C4D. The scene is very simple - lit with two lights and textured with pretty basic shaders (except the veggies and some plastics).

It took us around 32 minutes per frame and several nights to render the whole thing out.

 

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